Music • Sound Design • Audio Implementation
Distinctive audio for games built to be remembered.
Original music, sound design, and implementation-ready audio for developers who want their projects to feel unmistakably their own.
Featured Reel
Hear the range in sixty seconds.
Cinematic scoring, emotional writing, synth-driven action, retro-hybrid production, and sound design in one concentrated showcase.
15+ years creating audio for games and interactive media
Dedicated Reels
Explore the range.
Select a category to see a focused reel, the kinds of projects it represents, and the specific audio services available for that style.
Retro & Chiptune Reel
The Retro & Chiptune reel is loading.Retro & Chiptune Reel
Raddland Retro and Chiptune Audio Reel (Matt Creamer)
Authentic and modernized game music inspired by NES, Genesis, SNES, arcade hardware, and classic game-audio traditions, created with the musical depth and production awareness of modern scoring.
Featured work for this reel
- Authentic NES-style composition
- Sega Genesis and FM synthesis
- SNES-inspired sample-based scoring
- Modern retro-hybrid production
Selected Work
Featured projects.
Complete scores, licensed properties, major shipped titles, and specialist commissions spanning cinematic, emotional, modern-retro, and authentic hardware-based production.
Lead Project
Shakedown: Hawaii
Original Music • Major Shipped Title
A major shipped credit featuring my music in Vblank Entertainment’s open-world action game. The soundtrack combines energetic retro influences with modern production, supporting the game’s action, humour, and larger-than-life world.
Published by Vblank Entertainment
Prison City
Full Original Soundtrack • Sound Design
A complete retro-action soundtrack and sound-design package built around driving chiptune energy, memorable themes, and modern production weight.
Odd Realm
Full Original Soundtrack • Emotional Scoring
A melancholy, JRPG-influenced score for a minimalist pixel-art colony simulator. Some of my most personal melodic writing, using restraint and atmosphere to give its quiet world emotional depth.
Ben 10 Heroes
Full Original Soundtrack • Cartoon Network Property
A complete original soundtrack for the official Cartoon Network mobile game, written to support its characters, alien powers, battles, and colourful science-fiction environments.
Slayin 2
Full Original Soundtrack • Guitar, Orchestra & Synth
A high-energy action score combining aggressive guitars, orchestral weight, driving synth production, and explosive melodic writing. Built to give the game a bold, larger-than-life identity across battles, bosses, and major gameplay moments.
Notable Commissions & Collaborations
Match Land: Cartoon Network
Full Original Soundtrack • Licensed Steven Universe Arrangement
Composed the complete score for Cartoon Network’s crossover edition of Match Land, creating a broad soundtrack for its characters, worlds, battles, and colourful puzzle-RPG style.
I was also commissioned to reinterpret the Steven Universe composition “Atop the Sea Spire” in Match Land’s musical style, adapting an established piece into the sound of the game.
Monster Boy and the Cursed Kingdom
Sega Genesis Transcription • Yuzo Koshiro Arrangement
Monster Boy shifts between its full modern presentation and retro-styled gameplay sequences, with the music transforming alongside the visuals.
Yuzo Koshiro reimagined a composition from the original Master System game as a fully orchestrated, metal-infused rock track. I was then commissioned to transcribe his completed arrangement into an authentic Sega Genesis version for the game’s retro sections.
Client Feedback
Services
One audio partner from concept to delivery.
Original Music
Cinematic, emotional, orchestral, synth, rock, retro, chiptune, and hybrid scores shaped around your game rather than forced into a template.
- Looping and linear cues
- Stems and adaptive layers
- Trailer and promotional music
Sound Design
Stylized or realistic sound design that communicates clearly, reinforces gameplay, and gives the project a recognizable sonic identity.
- Combat, impacts, and machinery
- Interfaces, environments, and creatures
- Authentic and modernized retro SFX
Audio Implementation
Organized, implementation-ready delivery with support for interactive systems, variations, transitions, and middleware workflows.
- FMOD and Wwise workflows
- Adaptive music systems
- Clean naming and delivery structure
Flexible licensing and full-buyout options are available depending on project needs.
About Matt Creamer
Composer. Sound designer.
Experienced enough to solve problems. Curious enough to keep searching.
I am a composer and sound designer with more than fifteen years of experience creating music and audio for games, interactive media, trailers, and branded entertainment.
My work spans cinematic scoring, emotional narrative music, synth-driven action, orchestral and rock production, authentic and modernized chiptune, realistic sound design, and implementation-ready game audio.
I work directly with developers to define the right sonic identity, solve production problems, and deliver assets that are creative, organized, and ready to use.
Process
Clear, collaborative, and built around the game.
The goal is not simply to deliver files. It is to understand the project, find the right identity, and make the audio work inside the experience.
Discover
Define the game, audience, references, technical needs, scope, and schedule.
Explore
Test strong creative directions early so the project finds its voice quickly.
Create
Compose, design, edit, revise, and organize each asset around real production needs.
Deliver
Provide clean, implementation-ready assets with stems, versions, and documentation.
Start a Conversation
Building a game that needs a distinct audio identity?
Tell me about the project, its current production stage, your audio needs, target platforms, and expected schedule.